QUE or que may refer to:
Que (simplified Chinese: 阙; traditional Chinese: 闕) is a freestanding, ceremonial gate tower in traditional Chinese architecture. First developed in the Zhou Dynasty, que towers were used to form ceremonial gateways to tombs, palaces and temples throughout pre-modern China down to the Qing Dynasty. The use of que gateways reached its peak during the Han Dynasty, and today they can often be seen as a component of an architectural ensemble (a spirit way, shendao) at the graves of high officials during China's Han Dynasty. There are also some que found in front of temples. Richly decorated, they are among the most valuable surviving relics of the sculpture and architecture of that period.
It is thought that the que familiar to us are stone reproductions of the free-standing wooden and/or earthen towers which were placed in pairs in front of the entrances to the palaces, temples, and government buildings of the period (already known during the Qin Dynasty). Such free-standing towers, serving as markers of the symbolic boundary of a palace's or temple's premises, had developed from gate towers that were an integral part of a building or a city wall. None of such que in front of buildings have survived, but images of buildings with such towers in front of them can be seen on extant brick reliefs in Han Dynasty tombs, such as the one in Yinan County, Shandong).
Qué! is a free daily newspaper, published by Factoría de Información in Spain. It is available from Monday to Friday each week in several regions across Spain.
Qué! was first published in 2005 and in just two years has become the free daily newspaper with the second highest readership (ahead of ADN and Metro), with a 26% share of the advertising market. It has a workforce of 240 people and is, according to a survey by Ipsos Media on the free press, the best rated free daily. On 1 August 2007, Qué! joined Grupo Vocento reinforcing its position as a popular Spanish newspaper.
The paper is based in and distributes to Madrid. Localised editions of the paper are also available in:
Deus (Hebrew: דאוס) is a Science fiction on Israeli television about a "human" software Deus, and about the Hacker's world. The show runs on Arutz HaYeladim (The Kids' Channel).
Deus is an Internet bot with Artificial intelligence, and has full control over the computer, the software was given free for all the people on a USB. The software has human feels and interacts with the PC user with a Webcam. All of the software is controlled from one Deus in a secret room inside the High tech. The software starts to have a full control over the world and the Deus sees everything, the humans start a war versus the software.
Deus is a 1996 survival simulation game developed by Silmarils and published by ReadySoft. It is the sequel to Robinson's Requiem. The player again assumes the role of Robinson's Requiem protagonist Officer Trepliev, who has become a bounty hunter for the Alien World Exploration department. The player's goal is to save a scientific research station from a group of terrorists called the New Crusaders. Like Robinson's Requiem, the game features complex health monitoring and surgery systems; however, the game now contains an optional "action mode", which removes these systems.
Deus' critical reception was mixed. Computer Gaming World found the realism of the simulation mode to be overwhelming, and described the game's action mode as "dull".PC Gamer US's Scott Wolf said that the game's "[i]rritations [...] outweigh any enjoyment you might find".PC Gamer UK offered a dissenting opinion; despite calling the initial learning curve "alpine", the reviewer wrote, "After a while [...] Deus suddenly starts being fun. You begin to get the hang of the interface, and start to get into the plot".
Deus is a Latin and Portuguese word for "God".
It may also refer to:
Dei is the genitive singular of deus, and occurs in:
The faun (Latin: faunus, Ancient Greek: φαῦνος, phaunos, pronounced [pʰaynos]) is a half human–half goat (from the head to the waist being human, but with the addition of goat horns) manifestation of forest and animal spirits that would help or hinder humans at whim. They are often associated with the satyrs of Greek mythology.
Romans believed fauns inspired fear in men traveling in lonely, remote or wild places. They were also capable of guiding humans in need, as in the fable of The Satyr and the Traveller, in the title of which Latin authors substituted the word Faunus. Fauns and satyrs were originally quite different creatures: whereas fauns are half-man and half-goat, satyrs originally were depicted as stocky, hairy, ugly dwarfs or woodwoses with the ears and tails of horses or asses. Satyrs also were more woman-loving than fauns, and fauns were rather foolish where satyrs had more knowledge.
Ancient Roman mythological belief also included a god named Faunus often associated with enchanted woods and the Greek god Pan and a goddess named Fauna who were goat people.